GPU Zen: Advanced Rendering Techniques

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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. GPU Zen includes coverage of the areas of geometry manipulation, lighting, general rendering, screen-space techniques, Virtual Reality and general compute tasks. Table of Contents Geometry…

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Gpu Zen


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2017-05-17
Publisher by :

Please note this is the Black & White Edition of GPU Zen. Exploring recent developments in the rapidly evolvin

Gpu Pro 7


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2016-03-23
Publisher by : CRC Press

The latest edition of this bestselling game development reference offers proven tips and techniques for the re

Gpu Pro 6


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2015-07-28
Publisher by : CRC Press

The latest edition of this bestselling game development reference offers proven tips and techniques for the re

Production Volume Rendering


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Author by : Magnus Wrenninge
Languange Used : en
Release Date : 2012-09-25
Publisher by : CRC Press

Due to limited publicly available software and lack of documentation, those involved with production volume re

Game Ai Pro 3


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Author by : Steve Rabin
Languange Used : en
Release Date : 2017-07-14
Publisher by : CRC Press

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques

Vulkan Cookbook


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Author by : Pawel Lapinski
Languange Used : en
Release Date : 2017-04-28
Publisher by : Packt Publishing Ltd

Work through recipes to unlock the full potential of the next generation graphics API—Vulkan About This Book

Real Time Rendering Third Edition


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Author by : Tomas Akenine-Möller
Languange Used : en
Release Date : 2016-04-08
Publisher by : CRC Press

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimension

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